REAL-TIME HAIR FOR GAMES

Lead 3D Hair /
Groom Artist

I deliver game-ready hair, facial hair, and creature fur for AAA and AA titles, fluent across real-time hair cards and cinematic strand-based grooms. I lead a hair team and own client-facing delivery from blockout through in-engine validation.

What I love most is putting every art skill I have into telling a great story with a passionate team.